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Jurassic World Evolution 2 - Dominion Malta Expansion

Wuhu Last post on Jurassic World Evolution 2 !!!

Hello again dear travelers !!
Here is the last DLC I properly worked on !

DLC based on Malta's environments.
As always, I have been in charge of making the landscape, the Building and the Decoration props materials for this entire DLC.
We have used the same shader than on the Biosyn buildings, where we were able to blend several materials via 2 UV slots and based on some masks and Extra Normal maps / Textures.
Allowing us to make the walls on Malta's buildings Dirtier in specific areas or even blending a Dirty paint material with a Rust Material and a extra normal map to blend them nicely.

As Malta's environment was dirtier than our previous DLCs, we needed to adapt the workflow based on that.
We have managed in the end to make the buildings in a slightly cheap way by using this specific shader.

As for Biosyn's DLC, some simple Dirt / Grass materials are using a subtle blend of Quixel scans to allow me to move quickly on other materials.

Flat Pitted Rock

Flat Pitted Rock

Bumpy Pitted Rock

Bumpy Pitted Rock

Layered Rock 001

Layered Rock 001

Packed Landscape Materials

Packed Landscape Materials

Malta Environment and Materials

Malta Environment and Materials


Malta Building Materials 

Each Brick Materials Visible below are made in a Dirty version and Blended with a second UV mask to allow us a nice variation and context on our buildings.

Malta Building Materials

Each Brick Materials Visible below are made in a Dirty version and Blended with a second UV mask to allow us a nice variation and context on our buildings.

Brick and Stone TrimSheet Material

Brick and Stone TrimSheet Material

Malta Props

Similar to the Brick and the Dirty Bricks workflow,
The Paint and the Rust Materials are blended with a 2 UVs shader.
Based on a mask and a normal map to show the Rust in the wanted areas.

Malta Props

Similar to the Brick and the Dirty Bricks workflow,
The Paint and the Rust Materials are blended with a 2 UVs shader.
Based on a mask and a normal map to show the Rust in the wanted areas.

Compost Material

Compost Material

Prop TrimSheet

Prop TrimSheet